NUMBER
& OPERATIONS Strand
|
Count,
write, and order whole numbers |
| N.ME.02.01
Core
|
Count
to 1,000 by 1s, 10s, and 100s, starting from any number in the sequence. |
Skip
Counting Chart
Skip
Counting Activity
|
N.ME.02.02
Core |
Read
and write numbers to 1,000 in numerals and words, and relate them
to the quantities they represent. |
Change
Words to Numbers
Change
Numbers to Words
Math
Cats Numbers to Words |
N.ME.02.03
Core |
Compare
and order numbers to 1,000; use the symbols > and <. |
Compare
Numbers (EZ School)
Compare
Numbers (321know.com)
Order
Numbers (321know.com) |
N.ME.02.04
Not
Assessed |
Count
orally by 3s and 4s starting with 0, and by 2s, 5s, and 10s starting
from any whole number. |
Play
Spooky Sequences (2s)
Count
by 3s (aaamath.com)
Count
by 4s (aaamath.com)
Play
Spooky Sequences (5s)
Play
Spooky Sequences (10s)
Play
100 Hunt (adding 10s) |
|
|
N.ME.02.05
Not
Assessed |
Express
numbers through 999 using place value, e.g., 137 is 1 hundred,
3 tens, and 7 ones; use concrete materials.
|
Place
Value Test
Make
Values with Base 10 Blocks |
Add
and subtract whole numbers |
N.FL.02.06
Core
|
Decompose
100 into addition pairs, e.g., 99+1, 98+2... |
|
| N.MR.02.07
Core |
Find
the distance between numbers on the number line, e.g., how far is
79 from 26? |
Play
Line Jumper (funbrain.com)
Subtraction
Number Line Activity (you supply the numbers) |
N.MR.02.08
Core |
Find
missing values in open sentences, e.g., 42 + ? = 57; use relationship
between addition and subtraction. |
Missing
Addends (thatquiz.com)
Solve
Open Sentences (+)
Solve
Open Sentences (-)
Play
Missing Number
SoftSchools.com
Practice |
N.MR.02.09
Core |
Given
a contextual situation that involves addition and subtraction using
numbers through 99: model using objects or pictures; explain in words;
record using numbers and symbols; solve. |
Word
Problems (+,-) |
N.FL.02.10
Core |
Add
fluently two numbers through 99, using strategies including formal
algorithms; subtract fluently two numbers through 99. |
Play
Math Journey (Pick + or - for 2 Digit numbers)
Math
Magician (1
digit +)
Math
Magician (1 digit -)
Addition
Surprise
Addition
Tunnel Blaster
Paper
& Pencil need for the links below:
Play
(+) Shuttle Launch (Click 'Hard')
Play
(-) Shuttle Launch (Click 'Hard') |
N.FL.02.11
Extended
Core |
Estimate
the sum of two numbers with three digits. |
NumberNut.com
Quiz
Estimate
Sums (aaamath.com) |
N.FL.02.12
Not
Assessed
|
Calculate
mentally sums and differences involving: three-digit numbers and ones;
three-digit numbers and tens; three-digit numbers and hundreds. |
|
Understand
meaning of multiplication and division |
|
|
Understand
multiplication as the result of counting the total number of objects
in a set of equal groups, e.g., 3 x 5 gives the number of objects
in 3 groups of 5 objects, or 3 x 5 = 5 + 5 + 5 = 15. |
coolmath4kids.com
Lesson (Lesson 1)
Multiplication
Table Applet |
N.MR.02.14
Extended
Core |
Represent
multiplication using area and array models. |
Math
Cats Table
NLVM
Grid for x |
N.MR.02.15
Extended
Core |
Understand
division (÷) as another way of expressing multiplication, using
fact families within the 5 x 5 multiplication table; emphasize that
division "undoes" multiplication, e.g., 2 x 3 = 6 can be
rewritten as 6 ÷ 2 = 3 or 6 ÷ 3 = 2. |
Math
Cats Grid for ÷
Beacon
Web Lesson (Fact Families) |
N.MR.02.16
Extended
Core |
Given
a situation involving groups of equal size or of sharing equally,
represent with objects, words, and symbols; solve. |
|
N.MR.02.17
Not
Assessed |
Develop
strategies for fluently multiplying numbers up to 5 x 5. |
Play
the Game That's A Fact (Multiplication, Facts up to 5)
Play
Tables Shooter |
|
|
| |
Recognize,
name, and represent commonly used unit fractions with denominators
12 or less; model 1/2, 1/3, and 1/4 by folding strips.
|
Identify
Shaded Fractions
Shade-in
Fraction Values
Fraction
Flags (halves)
Fraction
Flags (thirds)
|
N.ME.02.19
Extended
Core |
Recognize,
name, and write commonly used fractions: 1/2, 1/3, 2/3, 1/4, 2/4,
3/4. |
thatquiz.com
(Level 3, BOTH)
Play
Cross the River (harcourtschool.com) |
N.ME.02.20
Extended
Core |
Place
0 and halves, e.g., 1/2, 1 1/2, 2 1/2, on the number line; relate
to a ruler. |
The
Ruler Game (pick halves) |
N.ME.02.21
Extended
Core |
For
unit fractions from 1/12 to 1/2 understand the inverse relationship
between the size of a unit fraction and the size of the denominator;
compare unit fractions from 1/12 to 1/2. |
Fraction
Bars (mathplayground.com)
Interactive
Fraction Bars |
N.ME.02.22
Extended
Core |
Recognize
that fractions such as 2/2, 3/3, and 4/4 are equal to the whole (one). |
Fraction
Maker (NLVM) |
| |
Measure,
add, and subtract length |
|
Measure
lengths in meters, centimeters, inches, feet, and yards approximating
to the nearest whole unit and using abbreviations: cm, m, in, ft,
yd. |
Measure
with cm (funbrain.com)
Measure
with in. (funbrain.com) |
|
Compare
lengths; add and subtract lengths (no conversion of units). |
|
Understand
the concept of area |
M.UN.02.03
Extended
Core |
Measure
area using non-standard units to the nearest whole unit. |
Find
Area with Pattern Blocks (1 Triangle is worth 1
Unit) |
| M.TE.02.04
Extended
Core
|
Find
the area of a rectangle with whole number side lengths by covering
with unit squares and counting, or by using a grid of unit squares;
write the area as a product. |
Online
Geoboard (NLVM) (create rectangles on geoboards and
then count to measure area) |
|
Tell
time and solve time problems |
M.UN.02.05
Extended
Core |
Using
both A.M. and P.M., tell and write time from the clock face in 5-minute
intervals and from digital clocks to the minute; include reading time:
9:15 as nine-fifteen and 9:50 as nine-fifty. Interpret time both as
minutes after the hour and minutes before the next hour, e.g., as
eight-fifty and ten to nine. Show times by drawing hands on clock
face. |
Read
Clocks (thatquiz.com)
Telling
Time Quiz
'Minutes
Before' Quiz
Draw
Hands on a Clock
www.Harcourtschool.com
Activity (includes minutes before & after) |
M.UN.02.06
Core |
Use the concept
of duration of time, e.g., determine what time it will be half an
hour from 10:15. |
thatquiz.com
(Time Passed, Level 1)
Elapsed
Time Activity |
Record,
add and subtract money |
M.UN.02.07
Core
|
Read and write
amounts of money using decimal notations, e.g., $1.15. |
|
| M.PS.02.08
Extended
Core |
Add
and subtract money in mixed units, e.g., $2.50 + 60 cents and $5.75
- $3, but not $2.50 + $3.10. |
Show
Totals with Coins (do 'Advanced') |
|
|
|
Read
temperature using the scale on a thermometer in degrees Fahrenheit. |
|
Solve
measurement problems |
M.PS.02.10
Core |
Solve
simple word problems invovling length and money. |
|
| M.TE.02.11
Core |
Determine
perimeters of rectangles and triangles by adding lengths of sides,
recognizing the meaning of perimeter. |
Beacon
Web Lesson (Adam Ant) |
|
Identify
and describe shapes |
| G.GS.02.01
Core |
Identify,
describe, and compare familiar two-dimensional and three-dimensional
shapes, such as triangles, rectangles, squares, circles, semi-circles,
spheres, and rectangular prisms. |
Learn
about 2-D Shapes |
G.GS.02.02
Core |
Explore
and predict the results of putting together and taking apart two-dimensional
and three-dimensional shapes. |
2-D
Pattern Block Grid
Build
Cubes (Click the 'net' hyperlinks)
Play
Triangle Alley
NCTM
Patch Tool |
|
Note
: This GLCE was removed by the Michigan Department of Education and
has been changed to M.TE.02.11 in the Measurement Strand. |
|
G.GS.02.04
Extended
Core |
Distinguish
between curves and straight lines and between curved sufaces and flat
surfaces. |
|
G.SR.02.05
Core |
Classify
familiar plane and solid objects, e.g., square, rectangle, rhombus,
cube, pyramid, prism, cone, cylinder, and sphere, by common attributes
such as shape, size, color, roundness or number of corners and explain
which attributes are being used for classification. |
Attribute
Blocks (Sort by color, size, shape) |
G.TR.02.06
Extended
Core |
Recognize
that shapes that have been slid, turned, or flipped are the same shape,
e.g., a square rotated 45° is still a square. |
Play
Icy Slides, Flips, and Turns |
|
| G.LO.02.07
Extended
Core |
Find
and name locations using simple coordinate systems such as maps and
first quadrant grids. |
Billy
Bug & His Quest for Grub
Name
& Label Points (thatquiz.com)
Play
What is the Point?
|
DATA
& PROBABILITY Strand |
Measure
using common tools and select appropriate units of measure. |
| D.RE.02.01
Extended
Core |
Make
pictographs using a scale representation, using scales where symbols
equal more than one. |
Create
a Pictograph in Horizontal Form (includes scale representations) |
D.RE.02.02
Extended
Core |
Read
and interpret pictographs with scales, using scale factors of 2 and
3. |
|
| |
Solve
problems using information in pictographs; include scales such as
"each • represents 2 apples." ; avoid partial cases. |
Beacon
Web Lesson (I am Special)
Basic
Pictographs (Saxon Publishers) |